Psychic
Names derived from:
Mew: Mutant + mew
Jump to:
Max stats
Natural moves
Other moves
Weaknesses
Locations
Mew | |
Attack | 298 |
Defense | 298 |
Speed | 298 |
Special | 298 |
Hit points | 403 |
Total | 1595 |
Mew | Attack |
Start | Pound |
10 | Transform |
20 | Mega punch |
30 | Metronome |
40 | Psychic |
TM01 (Mega punch)
TM02 (Razor wind)
TM03 (Swords dance)
TM04 (Whirlwind)
TM05 (Mega kick)
TM06 (Toxic)
TM07 (Horn drill)
TM08 (Body slam)
TM09 (Take down)
TM10 (Double-edge)
TM11 (Bubblebeam)
TM12 (Water gun)
TM13 (Ice beam)
TM14 (Blizzard)
TM15 (Hyper beam)
TM16 (Pay day)
TM17 (Submission)
TM18 (Counter)
TM19 (Seismic toss)
TM20 (Rage)
TM21 (Mega drain)
TM22 (Solarbeam)
TM23 (Dragon rage)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Fissure)
TM28 (Dig)
TM29 (Psychic)
TM30 (Teleport)
TM31 (Mimic)
TM32 (Double team)
TM33 (Reflect)
TM34 (Bide)
TM35 (Metronome)
TM36 (Selfdestruct)
TM37 (Egg bomb)
TM38 (Fire blast)
TM39 (Swift)
TM40 (Skull bash)
TM41 (Softboiled)
TM42 (Dream eater)
TM43 (Sky attack)
TM44 (Rest)
TM45 (Thunder wave)
TM46 (Psywave)
TM47 (Explosion)
TM48 (Rock slide)
TM49 (Tri attack)
TM50 (Substitute)
HM01 (Cut)
HM02 (Fly)
HM03 (Surf)
HM04 (Strength)
HM05 (Flash)
Normal - *1 | Fire - *1 | Water - *1 | Electric - *1 | Grass - *1 |
Ice - *1 | Fighting - *0.5 | Poison - *1 | Ground - *1 | Flying - *1 |
Psychic - *0.5 | Bug - *2 | Rock - *1 | Ghost - *0 | Dragon - *1 |
Mew | |
Red | Do the Mew trick (see the cheat section for details) |
Blue | Do the Mew trick (see the cheat section for details) |
Yellow | Do the Mew trick (see the cheat section for details) |