10/16/06 Crisis Averted
According to Yamato-san, the text below the video I mentioned yesterday talks about full contact being a new feature in the game. It is an old video after all. Phew.
Anyway, now to discuss some of the D/P stuff I've fallen behind on.
Firstly, they sold like hot cakes in Japan. Fwee.
Secondly, according to Serebii, every Pokémon except starters and legendaries appears to be available in Diamond and Pearl - great news for those who have been whining about how many Pokémon need to be traded from older games. However, they weigh against this with a whole bunch of version exclusives - 20 exclusive to Pearl and 19 exclusive to Diamond. At first this is a "Huh?" but in fact the number of evolution lines exclusive to each game is equal - both have ten lines. There is also a new type of version exclusive: some Pokémon require, interestingly, that you have one of the older games inserted into your DS. (Nastily enough, the Pokémon that appear are often version exclusives to the inserted version - as in the ones you could get in that version and transfer over to D/P anyway - so unless you have both FireRed and LeafGreen or both Ruby and Sapphire, it does leave the other set of Pokémon necessary to trade for.) Of course, obtaining all the version exclusives is a great deal easier now that we have the Global Trade Center.
Next... Diamond and Pearl allow a neat feature: customization of your Pokéballs. For short, you can decorate your Pokémon's Pokéballs with special stickers, and the stickers will appear when your Pokémon is sent into battle. Should be fun.
Some new abilities have been uncovered as well:
- Adaptive: Looks like basically a double STAB, although it's a bit of a waste for Eevee to get it and not its evolutions.
- After Strike: Ack... poor Sableye was bad enough already without being permanently doomed to move after the foe.
- Bravery: Heh, auto-Foresight... neat.
- Gluttony: Uh... they made this ability but did not give Munchlax it? o_O
- Ice Body: Nice, Hail Rain Dish.
- Iron Fist: Haha, that is SO appropriate. I've been waiting for Hitmonchan to get an ability like that.
- Psychic Dream: Ooh, that ability rocks. :3
- Quick Feet: Nice idea for combatting paralysis...
- Skill Link: Hmm, I'd need to know how much it raises the number, because it would need to be an awful lot to make those moves pay off.
- Sun Power: Hmm, interesting trade-off.
- Technician: "Weaker moves"? Uh... huh. o-o What is a "weaker move", and how much does the power increase? Could or could not be useful.
- Unstable Gait: Interesting one there, although I can't see it becoming particularly much used. Unless there's something more to Perappu and confusion that I'm not aware of.
A lot of the old abilities have also been updated and turn out to in fact do something completely different from what they originally said they did, and the Stupid ability has been retranslated to Disuse (the Mimiroru and Mimiroppu welfare organization can be happy now).
I really have to go to bed now, but I'll continue tomorrow. See you then.
Comments
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Iveechan
Danger Anticipate is one that reeeally interests me, but I'd like to know the exact mechanics of it.
Also, YAY HITMONCHAN!
Butterfree (Website)
Yay Hitmonchan indeed. :3
Blazepert
Poor dark types...the only good abilities they got are Nightmare for that new legendairy, (dont know how useful it'll be), and Mightyena got quick feet (who's going to use it anyway? Intemidate is too good an ability to waste!)
Meanwhile, they also get After Strike and Bad Luck.
Just (their) luck
Mr. Pelipper
Me lurvs Genius Sonority.
Anyways, at least all of the abilitities (except for Disuse, I think) are somewhat useful. I'd also like to say thank God for making ArZeus an event pokemon. (Yeah, the name reminds me of Zeus, too. It's probably named after Him.)
Butterfree (Website)
o_O Um, what about Bad Luck and After Strike? I don't see much useful about that.
Dumb Eevee
Hey I know! Say the opponent used dig, and Sableye used earthquake. With After strike, it would garuntee Sableye would hit with a powered up earthquake!
But other than that, It's not much use. Nor is Bad Luck.
Mr. Pelipper
Yeah, Bad Luck sucks. But After strike would make Sableye a pretty beastly Sub-puncher (I think it can learn those moves, if not then no). And There's also what Dumb Eevee said. But other than that, nothing.
>Tobias<
Nice abilities, mainly. In Ruby and Sapphire, they only had one bad Ability, truant, and the Pokemon who had it was fantastic anyway. It's as if another company has taken over...and that Battle Revolution video sucks. I might not get it now because those sprites sre so awful, and they have that 'Water Pokemon Float' crap again.
>Tobias
And when I say float, I mean in the air.
Jughead Mk 2
Unconventional, eh?
Good bye, Shedinja
Jughead Mk 2
How does Psychic Dream show up on the Battle Screen? Is there another option called Psychic Dream or what?
Butterfree (Website)
I would assume that Psychic Dream just gives you a message showing the opponent's attacks when it's brought out...
And >Tobias<, uh, what ELSE do you expect them to do with water Pokémon? o_O Make them flop on the ground like Magikarp? I think this is a far better solution, to be honest.
Red Scyther
*phew* iw was worried about full contact not happening
>Tobias<
Butterfree, I think it would be better if they had the Fishies go in a pool or something like that. Much more professional. Exept for ones like Starmie, which can fly/float naturally anyway. And the 'flopping around' would be quite IC for some of them like Magicarp.^_^
umbreon
i like da abilities even afrtr strike and bad luck is mi8stranslksatedf serebui asad so;p
Red Scyther
Uh... anyone heard of bide? Or flail? Or reversal? Or endeavor? Hello-o, bad luck with focus band is killer!