08/17/14: Favorite Pokémon Picker improvements
I've made a couple of usability improvements to the Favorite Pokémon Picker. The double-clicking shortcut now only works when you haven't selected another Pokémon, to prevent accidental double-clicking; there are now undo/redo buttons capable of going back and forth for up to three moves in history (I figured it was unlikely anyone would need a longer history than that, but I could lengthen it); and it should now behave a lot more nicely on smaller screens such as phones.
UPDATE EDIT: Also changed the highlight and selected marker to be circular rather than square. It looks way nicer this way, wow.
08/16/14: Favorite Pokémon Picker, now actually a thing
If you follow my personal Twitter or Tumblr, you may have seen that last September I made a Favorite Pokémon Picker, a tool where you repeatedly pick out one or more favorites from a group of random Pokémon presented to you to eventually pin down your favorite Pokémon. It was just random tinkering and it had a weird bug I couldn't seem to figure out, so it was never on the site properly, but recently a few different people have contacted me about it asking if the sixth-generation Pokémon were going to be added and reporting the bug, so I decided to take a look at it again. I've now added the sixth-generation Pokémon (with X/Y model caps for all of them), there's a "shiny mode" where you compare the shiny versions of the Pokémon rather than the normal ones, I finally fixed that bug (or at least I'm pretty sure I did), and it's now officially on the site, located under "Fun" on the menu.
Still progressing on that other stuff; just threw this in since people were asking me about it.
(Oh, and the number game and hangman now also have the sixth-generation Pokémon in them. Somehow overlooked those when I updated everything else for X/Y compatibility. And the list generator has Diancie.)
08/11/14: New Affiliation and Contact Pages
I've rewritten the affiliation and contact pages, now with 99% less tangential ranting about things that annoyed teenage me. Thanks to BLURSH for pointing out how incredibly unnecessarily lengthy and irritable they were and getting me to do something about it.
I'm in the process of doing 1) rewrites of all the website advice sections, since they also suffer from being unnecessarily irritated about everything, 2) that thing with graphs in the R/B/Y capture mechanics that I was talking about, and 3) a revamped version of the What Type Are You? quiz, which I've decided on questions and arranged the results for but still need to write descriptions and make result images for. (I'm still also planning to make a completely new personality test, but that one's still in the planning stages.)
08/03/14: Some More Capture Mechanics Updates
Continuing the trend of me doing silly tinkering nobody but me cares about, I've made some major improvements to my capture mechanics sections, including splitting the calculators off to their own pages so they're in a more obvious place instead of being buried under a bunch of math:
- Gen I Capture Mechanics, Gen I Catch Rate Calculator
- Gen II Capture Mechanics, Gen II Catch Rate Calculator
- Gen III/IV Capture Mechanics, Gen III/IV Catch Rate Calculator
- Gen V Capture Mechanics, Gen V Catch Rate Calculator
I've also made a number of improvements to both the pages and the calculators:
- The formulas on the later-game capture mechanics pages have been typeset with MathJax like the formulas on the R/B/Y capture mechanics page to make them more readable and nice to look at.
- There have been lots of text tweaks, mostly removing unnecessary references to the previously-written capture mechanics sections and revisions to make the text more concise and on-point and give more relevant information.
- This included excising large chunks of me showing my work in calculating something, on the assumption that anyone who cares enough about math to want to know how I derived something is probably also good enough at math to be able to do it themselves with a bit of thought.
- The calculators no longer have a "Calculate" button; instead, the result is shown from the beginning and is recalculated every time you change anything in the form.
- Since the calculators have been moved off to their own pages, they're no longer in close proximity to a list of what bonuses different balls give under what circumstances, so instead of making the user enter the ball bonus (and/or Apricorn ball modifier), the calculators now let you just pick the ball you're using and will then bring up options for any other relevant data that affects the ball bonus. This is also just generally more user-friendly.
- Now, if you've checked the "Show details" box, it will always show what HP IVs each result applies to, rather than leaving the header out if the result applies to every possible IV. I at least found it pretty counterintuitive how checking or unchecking the box would in some cases have no visible result whatsoever despite the claim that it's going to tell you about different HP IVs.
I have some ideas about improving the R/B/Y capture mechanics more with some fancy JS-generated graphs, but that'll have to wait; it's been way too long already.
By all means notify me if you find typos, glitches, something working weirdly, etc.
Believe it or not, I have still not forgotten about that personality test.
The Almighty Random Poll
So! The sixth generation is upon us.
The Site Poll
Let's do this again. Given these are things I want to do, which of them should I do first?
Page last modified August 18 2014 at 01:22 GMT