Update

04/29/17: Gen VII Capture Mechanics (and List Generator)

I finally managed to get my hands on the Sun and Moon capture routine, and it is... basically exactly the same as the sixth-generation one, as far as I can tell; however, Sun and Moon of course added new Pokémon and new (old) Pokéballs, and the ball bonuses for several older kinds of balls were rebalanced a bit. These changes are now detailed on the joint Gen VI/VII Capture Mechanics page and have been added to the Gen VI/VII Catch Rate Calculator. And yes, it appears it's impossible to catch Beldum in a Heavy Ball in Sun and Moon.

Note that I've actually yet to implement the base stat changes that happened in S/M into it, so there is a chance some catch rates could be affected for some Pokémon; I'll have to look into that tomorrow. As always, please let me know if you discover any bugs or oddities.

I've also finally updated the Pokémon List Generator with the Gen VII Pokémon and all five Alolan Pokédexes.

Comment on this - View comments

Post comment

Rude, offensive or otherwise inappropriate messages, including drama, controversy or other topics that might make others uncomfortable, will be deleted on sight. Repeat troublemakers will be banned altogether. Please keep any websites entered into the website field reasonably family-friendly. You can use BBCode (forum code) to format your messages.

  • [b]Bold[/b]
  • [i]Italic[/i]
  • [u]Underlined[/u]
  • [s]Strikethrough[/s]
  • [url=http://www.dragonflycave.com]Link[/url]
  • [spoiler]Spoiler[/spoiler]
615 Fun fact: The above sprite has a 1/8192 chance of being shiny. Feel free to brag if you get one.

Comments

No comments on this update as of yet. Post one?

Page last modified November 2 2024 at 17:42 UTC