Update
06/09/14: Sixth-Generation Battle Mechanics and More
I'm, ahem, ever so slightly late with this, but I've updated the Battle Mechanics section to be up-to-date for the sixth generation. Let me know if there are any issues.
I also updated all of my catch rate calculators with a minor change: because the notion of what the average number of balls it takes to catch the Pokémon actually means is really pretty unintuitive, they will now instead tell you how many balls you need to have a 50% or 95% total chance of capturing the Pokémon. I'd love to hear some feedback on how understandable this is and how it could be more so.
Finally, I've also fixed several errors that were reported recently.
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Page last modified November 3 2020 at 02:21 UTC