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absolutely love this resource thank u sm. has not increased my tapu bulu catch rates but its nice to know im just extremely unlucky
Might add as well the different options to raise happiness in Join Avenue in BW2 (Beauty Salon and Café)
The Little Butterfree writing style is strong with this one
I can't tell if it is shiny or not lol.
Ayy i got the Day of Breloom in the Reign of Virizion, Season of the Earth. I am very proud to be born on the day of breloom because i like kangaroos and breloom is a kangaroo
Um… It was helpful ^_^ thx.
Thanks, this guide was very easy to follow
I have nothing to say i just want to brag that I got a shiny paras. It doesn't change mostly anything apart from the mushroom being a pale shade of pink
This was very engaging read. It captured the feeling of how the trick's discovering and spreading could have gone. I felt like I was there.
I remember watching all the videos about Pokemon rumors last decade, before Pokemon Sun & Moon etc. finding the stuff about older games more fascinating. This post has a similar vibe, but it's based on real events.
My frustration with fake videogame tricks came from a post about there being a shot gun in Zombies ate my neighbours in Snes. It told, what level it was supposed to be, but I found nothing. I played the game emulated, so atleast I could use save state.
another longtime fan here and omg same :D
Thanks, I've added some special-case deduplication for those like for Minior.
Four images of Pumpkaboo and Gourgeist that look the exact same. I am aware that different-sized variations exist, but the images here feature them at the exact same size.
This site is wonderful. The different styles are amazing, my personal favorite being the Hellfire one.
Yeah, I can understand that. It's just that Scyther is my number 1 favorite Pokémon. No, wait, scratch that. Scyther is my number 0 favorite Pokémon.
NO WAY I got a ghost Pokemon right after reading this
very good story, lore/10
Great website thanks! Currently trying to get Lugia in Soul Silver with ultra balls. Apparently it's going to be a tough one!
Very nice
(To add some additional insight to that, the reason it ended up as that specifically is that first I just tried editing the first character to the paragraph character, only for nothing to show up. Then I realized obviously that was because the stat box was rendered on top. So then I tried just lengthening the name with three additional R characters, and still nothing showed up - so I squinted at it again and realized yeah, actually the tenth character goes right where the right-side border of the stat box is, so in fact you can't see any sign of the name getting rendered under there even if you somehow had a ten-character OT name. Then I thought of the trainer character and stuck that on there. If I'd merely happened to think of these edits in a different order, I would've just stuck the trainer character in there instead of the end string character in the first place instead of extending the name with extra R's, and we wouldn't be having this discussion because it would just say INER on the screenshot.)
Nah, I'm afraid. The only reason it says "RAINER" in that screenshot is that I'd shamelessly memory-edited the OT name specifically in order to lengthen it enough to show up despite the stat box being rendered on top. In that particular screenshot the OT name was "<page>RAINERRR<trainer>", where <page> is the new Pokédex page character discussed in the article and <trainer> is the single control character that prints the entire word "TRAINER". In order to change it to that, I had to manually do all of the following:
- First I replaced the actual initial T character in the original name ("TRAINER") with the page character, which as discussed elsewhere in the article would require several different bit flips. This was required in order for the rest of the name to get written out in the position where a Pokédex page would begin.
- Then, despite that the player character's name is limited to seven characters in the naming UI, I lengthened the OT name to the technical limit of ten bytes by duplicating the final R character a few times. This would again require a bunch of different bit flips.
- And then I changed the tenth character to the trainer control character specifically, which would again require a bunch of specific bit flips. If the trainer control character were anything but specifically the tenth byte of the OT name, or if the page control character were anything but specifically the first byte, then what shows up wouldn't be RAINER but rather AINER or INER, etc.
This is an extremely contrived and unrealistic sequence of changes and is not something that would ever, ever have happened on someone's game by chance; my Jolteon was only plausible because it only took one flipped bit from the end string character to the paragraph character. It's an amusing coincidence that the first contrived completely implausible OT name I managed to construct that had the text overflow past the stat box happened to result in the bit of the name that's not obscured being the name of a supposed Pokégod, but there's no way that's the actual origin of the Pokégod's name.
In theory, there could be some other, more plausible glitch that could have resulted in a string with the trainer character in it being partially obscured by other graphical elements drawn afterwards, but I think that's still extremely unlikely to be where Rainer came from - in all likelihood, some kid just came up with Rainer as a not-very-original name for an awesome Water-type, the same way they came up with "Charcoal" or "Doomsday".