Update

03/14/11: Fixed Back Sprites

The B/W back sprite packages now actually contain the back sprites and not the front sprites again. Oops.

If you haven't been intently watching the guestbook, I should probably also note that I fixed several issues with the new sprite generator, including another bunch of Platinum sprites that were missing, broken images for Pokémon that have gender differences only visible from the front (or back) in some games, and a typo resulting in Deerling and Sawsbuck's Summer form being labeled as "Sumer". Also, for the benefit of those who don't have B/W yet, I edited the guestbook's spam verification to let you switch to a different Pokémon if you have no idea what this one is called; provided you have Javascript enabled, it gives you a link you can click on that switches to a different Pokémon.

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Comments

My own messages will be signed as Butterfree, with the Admin label below my name. If someone signs as Butterfree without that label, it's probably not me.

Butterfree
Admin
Website: The Cave of Dragonflies
Commenting on: 03-14-11

That link was supposed to be for Arkeis.com, sorry.

[17/03/2011 08:30:19]

Butterfree
Admin
Website: The Cave of Dragonflies
Commenting on: 03-14-11

The thing is the B/W animations aren't frames. Whereas for the fourth-generation games they drew two frames for each Pokémon and then just flipped between them to give a crude illusion of movement, Black and White take a completely different approach. They do store static "base" sprites, which are what has been ripped and is in most places on the Internet, but the sprites you see moving in battle are actually composed of individually moving body parts, each of which may have multiple poses drawn or simply be rotated or distorted, depending on what works for the movement they want the Pokémon to make. Thus, there is no individually drawn "second frame" or "third frame" for the whole Pokémon. Any individual frame of the animation, barring the base frame, is probably just not going to look very good if it's static, because at any point several body parts are probably in a distorted, pixelated state - they didn't draw an extra frame separately to look pretty on its own.



Arkeis does have full B/W animations, however, if you're interested. (Those are not ripped, but rather screen-captured individually from a ROM - ripping them would require wholly replicating the game's animation algorithms.)

[17/03/2011 08:28:40]

Knick-knack
Commenting on: 03-14-11

I may be being stupid, but I'll ask anyway. :( For Black and White, did you upload the first frames only? I can't find anyone on the Internet who has ripped all Black/White animation frames, which makes me sad.



And if you haven't uploaded them, are you considering doing it in the future?

[17/03/2011 02:23:51]

Page last modified November 2 2024 at 17:42 UTC